New people, please read this whole page!
Wolf Fanticy is proud to be the first winged wolf role play site to be stationed on Webs!
So, what is Wolf Fanticy? This is a role play site where you can play a winged wolf or a normal wolf. Choose a pack, earn your rank, learn to fight and fly, and join many others in your quest for survival!
> This is a wolf roleplay site, so your only aloud to play wolves.
> No spamming, cursing, or impostering.
> No powers, but you ARE aloud to have wings.
> No detailed mating! (I can't stress that enough!)
> Be loyal to your pack. Remember, you are aloud to kill here. If there is no Pack Law that says you can't fight another pack member, that means [technically] you can.
> Only one mate at a time and five pups at the most per litter; you can adopt more pups if you want.
> All wolves must either have, or be on, a profile. They can also be on your signature if you can't fit them on your profile.
> Each wolf can only have one rank and be in one pack. If you want to change your rank/pack, please tell either Songna or Savenin.
> If you kill a wolf you must be detailed or it will not count.
> High ranking wolves (Alphas, Betas, Medicine Wolves) must roleplay often or they will be de-ranked to an omega.
> To join a pack first tell an Alpha of that pack then tell either Songna or Savenin.
> A medicine wolf apprentice must be approved by that pack's medicine wolf. To become a beta, you must ask the pack's Alpha. If you want to become an alpha, you must ask the pack's other alpha if they will be your mate. If there is no alpha to begin with, ask Songna for the rank. If a pack dosen't have a medicine wolf and you wish to be there's tell the pack's alpha.
> Alphas are the leaders of the pack. A wolf and his/her mate rule. They can make or remove pack laws and are in power for life. They are in charge of the pack and must make difficult decisions at times. If one dies, the other will remain in power until he/she dies, and so on. If both alphas die, the beta will take over.
> Betas are wolves that traditionally take over the rank of leader when the old pair dies. They can be male or female, but will rarely out live all alphas. It's common to see many betas die or retire before one will take over.
> Guards are in charge of guarding the pack and patrolling and marking borders. They serve as sentinels and keep watch over the territory along with the camp. These are specially trained wolves that can both fight and hunt. Their main job in battles is to sound the alarm or scout ahead for groups or rivals and alert the pack. These wolves are almost always next in line for beta, though their apprenticeship is longer than other ranks.
> Warriors are trained to fight. It takes moons to get use to the battle armor, yet eventually they learn to battle in them. Their expected to be willing to give up their life in battle rather than retreat or be captured.
> Hunters are wolves trained to hunt. These wolves risk there life every time they go hunting, hoping not to die from a deadly kick to the head or be impaled by a hoof or horn.
> Apprentices are wolves in training for a certain rank. First they are assessed by the alphas. Once they find what their good at, the apprentices are given a mentor that currently doesn’t have an apprentice. They must learn everything, from flying to fighting or hunting to pass and earn their rank.
> Omegas are the lowest ranked wolves. They eat last at kills and are constantly bullied. Sometimes there's more than one. Theses are wolves that broke a pack law or where caught conspiring with other packs. This rank may be given temporarily or permanently depending on the law broken or severity of the crime.
These wolves don't have to submit to anyone, but they are still part of the pack structure.
> Packsmiths are the rare lone blacksmiths who have joined a pack. You must have been a blacksmith before to become one. These wolves almost never take apprentices because they take to long to train. They provide the pack with a free and almost unlimited supply of weapons and armor.
> Elders are retired wolves. They've either retired because of old age or an injury that makes it impossible to perform their duties anymore. These wolves are to be respected and honored for their commitment to the pack.
> Medicine Wolves are wolves trained with the knowledge of native healing herbs. They are also in charge of receiving and decoding prophecies from the spirits. When these wolves grow old they will choose an apprentice. They can't have a mate or pups. If they do, the spirits will remove their title of Medicine Wolf, and they might even be evicted from the pack.
> Nalphs are wolves with deformities, such as blindness or half of a paw. These wolves have many duties. They help the Medicine Wolf by gathering herbs, treating patients, and sometimes painting pictures on cave walls to record the pack's history [or maybe just for the fun of it]. When new wolves join this rank they are given mentors, from whom they learn the ways of this strange and mysterious rank.
Lone Wolf Ranks:
These are wolves that don't belong with a pack. They populate the border lands on the shores of the Tywill River.
> Loners are wolves that don't live in packs. Some join packs eventually, but most prefer to live alone. Some are true savages and will kill another loner to eliminate competition, or for a source of food.
> Blacksmiths are specially trained wolves that know how to use metals to make weapons. Some join packs and become packsmiths. Alphas will usually make deals with them to get weapons for their pack. Unlike pack wolves, they can have up to five trainees. For more information on Blacksmiths, see this Blog- Blacksmiths?
> Trainees are blacksmiths in training. It can take years for a trainee to finish their training. Many find this to hard and drop out, so Blacksmiths will take up to five trainees at a time. They must learn how to heat lava and liquid metal to a specific point, how to make molds, and how to create each particular piece.
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